![]() If it's good, place your deck on the table and spawn the boss. A strategy could be placing a few of them right before the campfire for example to get higher level loot just before ending a loop. The cool thing though is that it tends to drop awesome loot that is 1-2 levels higher than the current loop level. He hits hard and reflects damage, so not dying and reflecting damage = bad news for high attack speed characters. This monster is represented by a large, red icon on the map and is pretty hard especially on higher difficulties where he gets an ability that prevents him from dying for a few seconds. I tend to have my hardest battles right by the camp to receive the watchtowers support and the blood grove is a pretty nice addition to make those fights a bit easier. On the left side, it covers the difficult village battles with a vampire nearby, those that have a ton of ghouls. For example in this screenshot, the blood grove on the right side is on a u-turn and covers 7 different tiles. I like to place blood groves near my most difficult battle areas and in areas where they cover a lot of tiles.
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